C++ Software Engineer - Generalist - American Football en Madrid

Electronic Arts

Lugar de trabajo
En sede
Horas
Full-Time
Prácticas
false
Habilidades
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Descripción de la oferta

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Contract: Permanent.

Location: Madrid (Relocation support is provided).

Work Model: Hybrid.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games..

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

The Generalist Engineer will be a part of the game live creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Your Responsibilities

  • 7+ years experience of software development either in games or another industry, ideally working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
  • Solid knowledge of C++.
  • Json and XML, able to read/understand and write.
  • Experience working with online services/servers.
  • Knowledge of REST-based APIs.
  • Knowledge with Action Script and HTML (plus, not mandatory).
  • Experience with 3rd party APIs.
  • Experience with Visual Studio and deep knowledge of the debugging tools.
  • Experience with source control systems.
  • Knowledge of live development cycles and requirements.

Your Qualifications

  • Roughly 70 to 85% hands-on coding (C++) domain ownership will be expected.
  • Work with 3rd party software APIs.
  • Work with people on a large team both locally and remotely.
  • Use common software engineering design patterns and paradigms.
  • Use and design REST-based HTTP APIs.
  • Experience with live development.
 

Acerca de Electronic Arts

  • Games

  • Redwood City, CA, USA

  • 5,000 - 10,000

  • 1982

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