Senior Game Developer in Barcelona

Madbox

Workplace
Onsite
Hours
Full-Time
Internship
No
Skills
Share offer

Job Description

Madbox is a fast-growing mobile gaming company with a very unique way of developing games. Everything has been made for teams to take as much ownership as possible, unleash their creativity, bring performance, and have as much fun as possible.

In July 2022, we launched our Pocket Champs game worldwide which quickly became one of the top-grossing games in its category. In our fast-paced, tech-driven environment, we continuously innovate by developing and updating our proprietary modules, along with integrating third-party ones, to enhance game functionalities, ensure precise analytics, and comply with evolving regulations.
This dynamic ecosystem requires meticulous coordination to keep our games at the forefront of technology and user experience.

At Madbox, we empower our teams to push boundaries, take ownership, and unleash their creativity to craft innovative mobile games that engage millions. If you're passionate about game making and thrive in a fast-paced, collaborative environment, join us as a Senior Game Developer in our mission to create the next generation of hit games!

As a Senior Game Developer, you'll play a key role in driving the creation of innovative features and systems. Collaborating closely with a talented team of developers, artists, and designers, you'll bring our creative visions to life while ensuring technical excellence. We truly believe Pocket Champs is a unique game that is at the beginning of its journey. A lot of tech challenges are coming as we have high ambitions for its future. Join us and let’s make millions smile together!

Your future responsibilities and scope:
  • Implement new systems that are easily maintainable to sustain the scale of the game and make it grow.
  • Be a team player, mentor your peers to help them grow, feedback them, write understandable code.
  • Clean and refactor code when needed. Pin point systems that would need to be reworked and suggest new design for them.
  • Support our well-balanced and efficient team with additional talent to achieve ambitious goals.
  • Write clean, efficient, and well-documented code.
  • Work closely with designers, artists, and other developers to create cohesive and engaging game experiences.
  • Stay updated with the latest industry trends and technologies to integrate new features and improve existing ones

The profile we are looking for:
    • 5+ years of experience in game development, but what matters most is the driving force and potential to move the game forward
    • Be a true game maker, have a sense of game feel, and be passionate about making games
    • Solid understanding of mobile gaming, game mechanics, gameplay, UI, and UX.
    • Proficiency in Unity
    • Have experience in game programming patterns (MVC, State Machine, Command, …)
    • Ability to write robust, clean, and maintainable code.
    • Flexible, autonomous, proactive, and accountable for their tasks
    • Excellent teamwork and communication skills, with a collaborative approach.
    • Advanced level of English
    • Having experience or interest in creating generic modules is a plus
    • Previous experience working on a mobile game that scaled is a plus

    Please note: unfortunately, this position is not open to relocation and we cannot offer visa sponsorship.

    At Madbox, we value the mindset and how you can fit with our culture by sharing common values and creating great games together.
    We are passionate, always pushing to the next level to learn new things. We are creative and innovative and most of all, team players 🙏

    Do you recognize yourself in this mindset? Apply today and come meet us !!! ⬇️

    How do we hire at Madbox?
    • Meet the recruiter
    • Meet the direct manager
    • Home Assignment
    • Meet the team
    • Meet with Leadership

    NB: our offers are extended within 24h

    Find out more about Madbox!
     

    About Madbox

    • Games

    • Paris, France

    • 11-50

    • 2018

    .

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