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Principal Data Scientist in Barcelona

King

Workplace
Onsite
Hours
Full-Time
Internship
No
Skills
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Job Description

As a Principal/Lead Data Scientist, you will be part of a team of 3 to 5 very experienced Data Scientists reporting to the Central Data Science Director. You will be working with stakeholders across King on ambitious projects aiming to have a direct impact in all our games and business. You’ll help us to further understand, model, predict, segment and retain our players and be part of a community of 100+ data science & analytics experts in a fun, dynamic and fast- paced environment.

Specifically, you’ll:

·       Proactively develop new analyses, experiments and data- driven tools to better understand our players’ behaviour and the performance of our games

·       Provide your experience and expertise in modelling player/customer behaviour in digital products or services

·       Be self- motivated to learn and drive your teams’ development while improving methodology and working practices across the company

·        Provide an analytics perspective to discussions and prioritisation within your team, so that the overall team selects the right ideas to work on

·        Be the pro- active owner of the entire data chain for your work  

  

SKILLS TO CREATE THRILLS

Our ideal candidate will have solid experience leading technical projects in an analytical team in a commercial environment. There is plenty of scope at King for you to learn from your colleagues in the areas where you have less experience, and to share your own skills where you are stronger.

Specific factors that are helpful to excel in this role include:

  • Modelling Expertise: The ability to think, build and work with models (Mechanistic, Statistical or Algorithmic) in order to better understand players and how they interact with our games

  • Stakeholder Management: The ability to recognise dependencies, build relationships and influence others

  • Business Insight: The ability to understand the problems and issues our games and business wants to solve, and then defining the right data, analysis or interpretation to lead to the right recommendations and decisions

  • Communication: Designing good ways of communicating, visualising or reporting your results/analysis so they are clear and unambiguous

  • SQL: The ability to write complex SQL queries to analyse our databases with over a billion players and work with relational database systems

  • Analytical coding: Using tools such as R or Python for analytical purposes

 

BONUS POINTS

Other experience that might be helpful, but is not required, includes:

  • Work in the games industry or similarly customer- facing digital businesses

  • Familiarity with massive data sets and tools to deal with them (BigQuery/AWS/Hadoop etc)

  • Experience in behavioural psychology/economics and experimental design

  • Experience in predictive analytics, segmentation, and related areas

  • Software engineering skills in Java and other languages (beyond R and Python which we use most frequently)

  • Skills with standard reporting tools such as Looker/QlikView/Tableau/etc.

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

 

About King

  • Games

  • Privately Held

  •  London, United Kingdom

  • 1001-5000 employees

  • 2003

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games.

We have developed more than 200 fun titles, and offer games in over 200 countries and regions. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 340 million average monthly unique users, as of second quarter 2015, across web, social and mobile platforms. 

At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronized across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment. 



King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.


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