Engine Producer in Barcelona

Larian Studios

Workplace
Onsite
Hours
Full-Time
Internship
No
Share offer

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Producer to join the team and help us in crafting the high caliber games our fans have come to expect.

ENGINE PRODUCER

RESPONSIBILITIES

  • Ultimately, ensure delivery and output of the engine team
  • Help translate new pipelines, workflows, features, ideas and requests into requirements and action plans
  • Communicate and align with other departments
  • Help analyse existing solutions and propose improvements
  • As a reality check, play the game and use pipelines to assess priorities, progress and quality
  • Help set up and update high level roadmap and planning of the engine department and technical feature groups
  • Identify and set up useful reports for the tech team
  • Prioritise, reprioritise, handle requests
  • Help manage (technical) feature groups and ensure delivery according to specs
  • Help organise and follow up on engine development and technical feature development
  • Track work and progress and react accordingly
  • Unblock, solve or escalate issues, remove distractions

REQUIREMENTS

  • Experience in game development and game production
  • Experience managing global and local teams
  • Good English communication, writing and reporting skills
  • Speaks the language of game engine developers and the game developers that work with that engine
  • Voice of reason and the reality check in the room
  • Problem solving skills, going into finishing mode, identifying correct priorities
  • A technical background, a high level understanding of an engine's building blocks
  • Working with computers is second nature

NICE TO HAVES

  • Some programming experience
  • Experience shipping to computer platforms and consoles
  • Experience with console devkits and third party back-end software

WHAT WE OFFER

  • An international team of over 400 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

 
  • Videogames

  • Gent, Belgium

  • 200 - 500

  • 1996

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